Gameplay Experience.
When the player reaches the start menu there will be a Start, Load & an Options button. Start will begin the game, load will access saved memory, and in options players would customize game setting to their liking. Once you begin the game you would begin from your saved point. Players can save at any moment in any position by pausing the game and hitting save. The games cutscenes happen in the very beginning as it will show players how the story unfolded from the origin. The thought of showing the queen dying in different ways is in thought. Maybe while on adventure your home might be under attack and if the queen becomes invaded she will have a dying scene or animation depending on who is finishing her. The world would be sunny with greens mixed with dirt in the environment. Enemies would consist of different insects or ants for example a spider or thief ant. It's possible for some rain to occur at random moments releasing worms to bring home. The games music would change from a calm when on adventure and is possible to shift between heroic sounds sort of like the Snes version of Zelda.
GD 201 Digital Games Rollaball Prototype
A prototype game for my Digital Design Class.
Status | In development |
Author | D_creator |
More posts
- Enemies and BossesMay 02, 2021
- Journal Response to Reading.May 02, 2021
- Pick Ups, Ability/ Hazard MechanicsApr 06, 2021
- Journal Response to Reading.Apr 05, 2021
- Journal Response to Reading.Apr 05, 2021
- Journal Response to Reading.Mar 21, 2021
- Journal ResponseMar 21, 2021
- Rollaball v0Mar 21, 2021
- Characters & Controls.Feb 26, 2021
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