Journal Response
Designing content vs. designing the end-user experience are two different things. The same is true for game design teams. There are far too many other variables that affect our overall enjoyment of games for their overall form to be left exclusively in the hands of ludic artifact designers. The fact that players can see through the story to the underlying mechanics does not negate the importance of the fiction. Think movies, where the aim is generally for the camera's many conventions, techniques, and mind-shapings to be invisible and unnoticed by the audience.
GD 201 Digital Games Rollaball Prototype
A prototype game for my Digital Design Class.
Status | In development |
Author | D_creator |
More posts
- Enemies and BossesMay 02, 2021
- Journal Response to Reading.May 02, 2021
- Pick Ups, Ability/ Hazard MechanicsApr 06, 2021
- Journal Response to Reading.Apr 05, 2021
- Journal Response to Reading.Apr 05, 2021
- Journal Response to Reading.Mar 21, 2021
- Gameplay Experience.Mar 21, 2021
- Rollaball v0Mar 21, 2021
- Characters & Controls.Feb 26, 2021
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